diff --git a/Hedvika/Config/DefaultEditor.ini b/Hedvika/Config/DefaultEditor.ini new file mode 100644 index 0000000000000000000000000000000000000000..08b06bbe3321b0a9e061464000a80dca79e70e1b --- /dev/null +++ b/Hedvika/Config/DefaultEditor.ini @@ -0,0 +1,8 @@ +[UnrealEd.SimpleMap] +SimpleMapName=/Game/FirstPersonBP/Maps/FirstPersonExampleMap + +[EditoronlyBP] +bAllowClassAndBlueprintPinMatching=true +bReplaceBlueprintWithClass= true +bDontLoadBlueprintOutsideEditor= true +bBlueprintIsNotBlueprintType= true \ No newline at end of file diff --git a/Hedvika/Config/DefaultEditorPerProjectUserSettings.ini b/Hedvika/Config/DefaultEditorPerProjectUserSettings.ini new file mode 100644 index 0000000000000000000000000000000000000000..bde2f2540a963f74c382406df02e939584e2cf67 --- /dev/null +++ b/Hedvika/Config/DefaultEditorPerProjectUserSettings.ini @@ -0,0 +1,2 @@ +[ContentBrowser] +ContentBrowserTab1.SelectedPaths=/Game/FirstPersonBP \ No newline at end of file diff --git a/Hedvika/Config/DefaultEngine.ini b/Hedvika/Config/DefaultEngine.ini new file mode 100644 index 0000000000000000000000000000000000000000..e90fa844ff777e7e6f818c986314ba6d7d1472f2 --- /dev/null +++ b/Hedvika/Config/DefaultEngine.ini @@ -0,0 +1,67 @@ +[/Script/Engine.CollisionProfile] ++Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True) ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) ++EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore))) + +[/Script/EngineSettings.GameMapsSettings] +EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap +LocalMapOptions= +TransitionMap= +bUseSplitscreen=True +TwoPlayerSplitscreenLayout=Horizontal +ThreePlayerSplitscreenLayout=FavorTop +GameInstanceClass=/Script/Engine.GameInstance +GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap +ServerDefaultMap=/Engine/Maps/Entry +GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C +GlobalDefaultServerGameMode=None + +[/Script/Engine.RendererSettings] +r.ReflectionMethod=1 +r.GenerateMeshDistanceFields=True +r.DynamicGlobalIlluminationMethod=1 +r.Mobile.EnableNoPrecomputedLightingCSMShader=1 +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true + +r.Shadow.Virtual.Enable=1 + +r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 + +r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +-D3D12TargetedShaderFormats=PCD3D_SM5 ++D3D12TargetedShaderFormats=PCD3D_SM6 +-D3D11TargetedShaderFormats=PCD3D_SM5 ++D3D11TargetedShaderFormats=PCD3D_SM5 + +[/Script/LinuxTargetPlatform.LinuxTargetSettings] +-TargetedRHIs=SF_VULKAN_SM5 ++TargetedRHIs=SF_VULKAN_SM6 + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/Hedvika") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/Hedvika") + +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] +bEnablePlugin=True +bAllowNetworkConnection=True +SecurityToken=AE3405284454F1D70C36228A73A8E69D +bIncludeInShipping=False +bAllowExternalStartInShipping=False +bCompileAFSProject=False +bUseCompression=False +bLogFiles=False +bReportStats=False +ConnectionType=USBOnly +bUseManualIPAddress=False +ManualIPAddress= + diff --git a/Hedvika/Config/DefaultGame.ini b/Hedvika/Config/DefaultGame.ini new file mode 100644 index 0000000000000000000000000000000000000000..c90aa829d30472017f4858c3f1b06656b448b3f3 --- /dev/null +++ b/Hedvika/Config/DefaultGame.ini @@ -0,0 +1,10 @@ +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=AE0A45194B0E2D7A0252679A42FB4AFE +ProjectName=First Person BP Game Template + +[StartupActions] +bAddPacks=True +InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent") + +[SectionsToSave] ++Section=StartupActions diff --git a/Hedvika/Config/DefaultInput.ini b/Hedvika/Config/DefaultInput.ini new file mode 100644 index 0000000000000000000000000000000000000000..8961f6fbd14f16d90eeb6f571db69c8f7076596a --- /dev/null +++ b/Hedvika/Config/DefaultInput.ini @@ -0,0 +1,117 @@ +[/Script/Engine.InputSettings] +-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) ++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Cosmos_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Cosmos_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Cosmos_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Cosmos_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Cosmos_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Cosmos_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Cosmos_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Cosmos_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bUseMouseForTouch=False +bEnableMouseSmoothing=True +bEnableFOVScaling=True +bCaptureMouseOnLaunch=True +bEnableLegacyInputScales=True +bEnableMotionControls=True +bFilterInputByPlatformUser=False +bShouldFlushPressedKeysOnViewportFocusLost=True +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bEnableGestureRecognizer=False +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +FOVScale=0.011110 +DoubleClickTime=0.200000 +DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput +DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent +DefaultTouchInterface=/Game/FirstPerson/Input/MobileControls.MobileControls +-ConsoleKeys=Tilde ++ConsoleKeys=Tilde + 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a/Hedvika/Intermediate/ReimportCache/3688439234.bin b/Hedvika/Intermediate/ReimportCache/3688439234.bin new file mode 100644 index 0000000000000000000000000000000000000000..e76dcb0ea62df71b0744a4b424f3acbd6e98a9b1 Binary files /dev/null and b/Hedvika/Intermediate/ReimportCache/3688439234.bin differ diff --git a/Hedvika/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush b/Hedvika/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush new file mode 100644 index 0000000000000000000000000000000000000000..8512835cb5fb9917fd1161964240634a89486897 --- /dev/null +++ b/Hedvika/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush @@ -0,0 +1,493 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 +float SampleDeviceZFromSceneTexturesTempCopy(float2 UV) +{ + return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r; +} +#endif + +#ifndef GBUFFER_LAYOUT +#define GBUFFER_LAYOUT 0 +#endif + +#if GBUFFER_LAYOUT == 0 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float4 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat5.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat5.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat5.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat5.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat4.x = GBuffer.CustomData.x; + MrtFloat4.y = GBuffer.CustomData.y; + MrtFloat4.z = GBuffer.CustomData.z; + MrtFloat4.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = MrtFloat4; + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = float4(0.0f, 0.0f, 0.0f, 0.0f); + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float4 InMRT4, + float4 InMRT5, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.PrecomputedShadowFactors.x = InMRT5.x; + Ret.PrecomputedShadowFactors.y = InMRT5.y; + Ret.PrecomputedShadowFactors.z = InMRT5.z; + Ret.PrecomputedShadowFactors.w = InMRT5.w; + Ret.CustomData.x = InMRT4.x; + Ret.CustomData.y = InMRT4.y; + Ret.CustomData.z = InMRT4.z; + Ret.CustomData.w = InMRT4.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT4 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT5 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT5 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT4 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT5 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + +#if GBUFFER_LAYOUT == 1 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float4 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + float4 MrtFloat6 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat4.x = GBuffer.Velocity.x; + MrtFloat4.y = GBuffer.Velocity.y; + MrtFloat4.z = GBuffer.Velocity.z; + MrtFloat4.w = GBuffer.Velocity.w; + MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat5.x = GBuffer.CustomData.x; + MrtFloat5.y = GBuffer.CustomData.y; + MrtFloat5.z = GBuffer.CustomData.z; + MrtFloat5.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = MrtFloat4; + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = MrtFloat6; + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float4 InMRT4, + float4 InMRT5, + float4 InMRT6, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.Velocity.x = InMRT4.x; + Ret.Velocity.y = InMRT4.y; + Ret.Velocity.z = InMRT4.z; + Ret.Velocity.w = InMRT4.w; + Ret.PrecomputedShadowFactors.x = InMRT6.x; + Ret.PrecomputedShadowFactors.y = InMRT6.y; + Ret.PrecomputedShadowFactors.z = InMRT6.z; + Ret.PrecomputedShadowFactors.w = InMRT6.w; + Ret.CustomData.x = InMRT5.x; + Ret.CustomData.y = InMRT5.y; + Ret.CustomData.z = InMRT5.z; + Ret.CustomData.w = InMRT5.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + diff --git a/Hedvika/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush b/Hedvika/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush new file mode 100644 index 0000000000000000000000000000000000000000..8512835cb5fb9917fd1161964240634a89486897 --- /dev/null +++ b/Hedvika/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush @@ -0,0 +1,493 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 +float SampleDeviceZFromSceneTexturesTempCopy(float2 UV) +{ + return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r; +} +#endif + +#ifndef GBUFFER_LAYOUT +#define GBUFFER_LAYOUT 0 +#endif + +#if GBUFFER_LAYOUT == 0 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float4 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat5.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat5.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat5.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat5.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat4.x = GBuffer.CustomData.x; + MrtFloat4.y = GBuffer.CustomData.y; + MrtFloat4.z = GBuffer.CustomData.z; + MrtFloat4.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = MrtFloat4; + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = float4(0.0f, 0.0f, 0.0f, 0.0f); + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float4 InMRT4, + float4 InMRT5, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.PrecomputedShadowFactors.x = InMRT5.x; + Ret.PrecomputedShadowFactors.y = InMRT5.y; + Ret.PrecomputedShadowFactors.z = InMRT5.z; + Ret.PrecomputedShadowFactors.w = InMRT5.w; + Ret.CustomData.x = InMRT4.x; + Ret.CustomData.y = InMRT4.y; + Ret.CustomData.z = InMRT4.z; + Ret.CustomData.w = InMRT4.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT4 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT5 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT5 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT4 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT5 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + +#if GBUFFER_LAYOUT == 1 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float4 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + float4 MrtFloat6 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat4.x = GBuffer.Velocity.x; + MrtFloat4.y = GBuffer.Velocity.y; + MrtFloat4.z = GBuffer.Velocity.z; + MrtFloat4.w = GBuffer.Velocity.w; + MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat5.x = GBuffer.CustomData.x; + MrtFloat5.y = GBuffer.CustomData.y; + MrtFloat5.z = GBuffer.CustomData.z; + MrtFloat5.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = MrtFloat4; + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = MrtFloat6; + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float4 InMRT4, + float4 InMRT5, + float4 InMRT6, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.Velocity.x = InMRT4.x; + Ret.Velocity.y = InMRT4.y; + Ret.Velocity.z = InMRT4.z; + Ret.Velocity.w = InMRT4.w; + Ret.PrecomputedShadowFactors.x = InMRT6.x; + Ret.PrecomputedShadowFactors.y = InMRT6.y; + Ret.PrecomputedShadowFactors.z = InMRT6.z; + Ret.PrecomputedShadowFactors.w = InMRT6.w; + Ret.CustomData.x = InMRT5.x; + Ret.CustomData.y = InMRT5.y; + Ret.CustomData.z = InMRT5.z; + Ret.CustomData.w = InMRT5.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + diff --git a/Hedvika/Saved/AutoScreenshot.png b/Hedvika/Saved/AutoScreenshot.png new file mode 100644 index 0000000000000000000000000000000000000000..3c87b4e0c9dd54c00875695ba6416f9de958415c Binary files /dev/null and b/Hedvika/Saved/AutoScreenshot.png differ diff --git a/Hedvika/Saved/Autosaves/PackageRestoreData.json b/Hedvika/Saved/Autosaves/PackageRestoreData.json new file mode 100644 index 0000000000000000000000000000000000000000..59996c2ed1993dc78e4e6c6f37d1776ebb543e70 Binary files /dev/null and b/Hedvika/Saved/Autosaves/PackageRestoreData.json differ diff --git a/Hedvika/Saved/Config/CrashReportClient/UECC-Windows-2314808946BD765F6DD91CAA34A04D9C/CrashReportClient.ini b/Hedvika/Saved/Config/CrashReportClient/UECC-Windows-2314808946BD765F6DD91CAA34A04D9C/CrashReportClient.ini new file mode 100644 index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85 --- /dev/null +++ b/Hedvika/Saved/Config/CrashReportClient/UECC-Windows-2314808946BD765F6DD91CAA34A04D9C/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/Hedvika/Saved/Config/WindowsEditor/Editor.ini b/Hedvika/Saved/Config/WindowsEditor/Editor.ini new file mode 100644 index 0000000000000000000000000000000000000000..879ad14cac6354be1dc40ad163d6810c20617a3b --- /dev/null +++ b/Hedvika/Saved/Config/WindowsEditor/Editor.ini @@ -0,0 +1,3 @@ +[/Script/UnrealEd.UnrealEdOptions] +UsingXGE=False + diff --git a/Hedvika/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/Hedvika/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini new file mode 100644 index 0000000000000000000000000000000000000000..a7d0959b0c508cfd6c5abe496aa3953cfa842f26 --- /dev/null +++ b/Hedvika/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -0,0 +1,1509 @@ +[/Script/UnrealEd.EditorPerProjectUserSettings] +bDisplayDocumentationLink=False +bDisplayActionListItemRefIds=False +bAlwaysGatherBehaviorTreeDebuggerData=False +bDisplayBlackboardKeysInAlphabeticalOrder=False +bUseSimplygonSwarm=False +SimplygonServerIP=127.0.0.1 +bEnableSwarmDebugging=False +SimplygonSwarmDelay=5000 +SwarmNumOfConcurrentJobs=16 +SwarmMaxUploadChunkSizeInMB=100 +SwarmIntermediateFolder=C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/Simplygon/ +bShowCompilerLogOnCompileError=False +DataSourceFolder=(Path="") +bAnimationReimportWarnings=False +bSCSEditorShowFloor=False 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+[Python] +LastDirectory= +RecentsFiles=D:/Epic/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py + diff --git a/Hedvika/Saved/Config/WindowsEditor/Game.ini b/Hedvika/Saved/Config/WindowsEditor/Game.ini new file mode 100644 index 0000000000000000000000000000000000000000..0e2255aea5c27b27a30e3adf4b7256161adec71e --- /dev/null +++ b/Hedvika/Saved/Config/WindowsEditor/Game.ini @@ -0,0 +1,3 @@ +[StartupActions] +bAddPacks=False + diff --git a/Hedvika/Saved/Config/WindowsEditor/GameUserSettings.ini b/Hedvika/Saved/Config/WindowsEditor/GameUserSettings.ini new file mode 100644 index 0000000000000000000000000000000000000000..b2bd352d99e40ced13719ce0ca2d13b69b24f1ac --- /dev/null +++ b/Hedvika/Saved/Config/WindowsEditor/GameUserSettings.ini @@ -0,0 +1,29 @@ +[/Script/Engine.GameUserSettings] +bUseVSync=False +bUseDynamicResolution=False +ResolutionSizeX=1920 +ResolutionSizeY=1080 +LastUserConfirmedResolutionSizeX=1920 +LastUserConfirmedResolutionSizeY=1080 +WindowPosX=-1 +WindowPosY=-1 +FullscreenMode=1 +LastConfirmedFullscreenMode=1 +PreferredFullscreenMode=1 +Version=5 +AudioQualityLevel=0 +LastConfirmedAudioQualityLevel=0 +FrameRateLimit=0.000000 +DesiredScreenWidth=1280 +bUseDesiredScreenHeight=False +DesiredScreenHeight=720 +LastUserConfirmedDesiredScreenWidth=1280 +LastUserConfirmedDesiredScreenHeight=720 +LastRecommendedScreenWidth=-1.000000 +LastRecommendedScreenHeight=-1.000000 +LastCPUBenchmarkResult=-1.000000 +LastGPUBenchmarkResult=-1.000000 +LastGPUBenchmarkMultiplier=1.000000 +bUseHDRDisplayOutput=False +HDRDisplayOutputNits=1000 + diff --git a/Hedvika/Saved/Config/WorldState/201305906.json b/Hedvika/Saved/Config/WorldState/201305906.json new file mode 100644 index 0000000000000000000000000000000000000000..75e28285cf2548ff65c228e329012d80c220263b Binary files /dev/null and b/Hedvika/Saved/Config/WorldState/201305906.json differ diff --git a/Hedvika/Saved/Logs/Hedvika.log b/Hedvika/Saved/Logs/Hedvika.log new file mode 100644 index 0000000000000000000000000000000000000000..b1caf929d77db42fe6c688d7c9496277e1e32814 --- /dev/null +++ b/Hedvika/Saved/Logs/Hedvika.log @@ -0,0 +1,1551 @@ +Log file open, 03/03/25 15:26:21 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=16652) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: Hedvika +LogCore: UTS: Unreal Trace Server launched successfully +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.4-CL-35576357" +LogCsvProfiler: Display: Metadata set : engineversion="5.4.4-35576357+++UE5+Release-5.4" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5487] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|11th Gen Intel(R) Core(TM) i7-11700F @ 2.50GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" C:\Users\Omid.esmailymarandi\Documents\GitHub\BayouEnviroStorytelling\Hedvika\Hedvika.uproject"" +LogCsvProfiler: Display: Metadata set : loginid="e41945f84e99678986e5d5a756593dde" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.244690 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-2314808946BD765F6DD91CAA34A04D9C + Session CrashGUID >==================================================== +LogConfig: No local boot hotfix file found at: [C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] +LogConfig: Display: Loading Android ini files took 0.02 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading Windows ini files took 0.03 seconds +LogConfig: Display: Loading Unix ini files took 0.03 seconds +LogConfig: Display: Loading TVOS ini files took 0.03 seconds +LogConfig: Display: Loading VisionOS ini files took 0.03 seconds +LogConfig: Display: Loading Linux ini files took 0.04 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosVD +LogPluginManager: Found config from plugin[ChaosVD] Engine +LogPluginManager: Mounting Engine plugin CmdLinkServer +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Found config from plugin[EnhancedInput] Input +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin Fab +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin RenderGraphInsights +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin WorldMetrics +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin EOSShared +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin StudioTelemetry +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin NiagaraSimCaching +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Found config from plugin[InputDebugging] Input +LogPluginManager: Mounting Engine plugin HoudiniEngine +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin ControlRigModules +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities +LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin XInputDevice +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogEOSSDK: Initializing EOSSDK Version:1.16.3-32303053 +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.3 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: CreateHttpThread using FCurlHttpThread +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogStudioTelemetry: Display: Starting StudioTelemetry Module +LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log] +LogStudioTelemetry: Started StudioTelemetry Session +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.4-CL-35576357 +LogInit: Platform=WindowsEditor +LogInit: MachineId=e41945f84e99678986e5d5a756593dde +LogInit: DeviceId= +LogInit: Engine Version: 5.4.4-35576357+++UE5+Release-5.4 +LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4 +LogInit: Net CL: 33043543 +LogInit: OS: Windows 10 (22H2) [10.0.19045.5487] (), CPU: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.50GHz, GPU: NVIDIA GeForce RTX 3060 +LogInit: Compiled (64-bit): Aug 16 2024 04:10:34 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.38.33130.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.4 +LogInit: Command Line: +LogInit: Base Directory: D:/Epic/UE_5.4/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +[2025.03.03-14.26.21:487][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2025.03.03-14.26.21:487][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2025.03.03-14.26.21:487][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]] deferred - dummy variable created +[2025.03.03-14.26.21:487][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2025.03.03-14.26.21:487][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2025.03.03-14.26.21:487][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2025.03.03-14.26.21:487][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2025.03.03-14.26.21:487][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2025.03.03-14.26.21:487][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2025.03.03-14.26.21:487][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2025.03.03-14.26.21:487][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2025.03.03-14.26.21:487][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2025.03.03-14.26.21:487][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2025.03.03-14.26.21:487][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2025.03.03-14.26.21:488][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2025.03.03-14.26.21:488][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2025.03.03-14.26.21:488][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2025.03.03-14.26.21:488][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2025.03.03-14.26.21:488][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2025.03.03-14.26.21:488][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2025.03.03-14.26.21:488][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2025.03.03-14.26.21:488][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]] +[2025.03.03-14.26.21:488][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2025.03.03-14.26.21:488][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2025.03.03-14.26.21:488][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] +[2025.03.03-14.26.21:488][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2025.03.03-14.26.21:488][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2025.03.03-14.26.21:489][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.DetailMode:3]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2025.03.03-14.26.21:489][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] +[2025.03.03-14.26.21:491][ 0]LogRHI: Using Default RHI: D3D12 +[2025.03.03-14.26.21:491][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2025.03.03-14.26.21:491][ 0]LogRHI: Loading RHI module D3D12RHI +[2025.03.03-14.26.21:496][ 0]LogD3D12RHI: Aftermath initialized +[2025.03.03-14.26.21:496][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2025.03.03-14.26.21:496][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2025.03.03-14.26.21:642][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 397e1462, Revision: 00a1 +[2025.03.03-14.26.21:642][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2025.03.03-14.26.21:642][ 0]LogD3D12RHI: Adapter has 12115MB of dedicated video memory, 0MB of dedicated system memory, and 16322MB of shared system memory, 1 output[s] +[2025.03.03-14.26.21:642][ 0]LogD3D12RHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94) +[2025.03.03-14.26.21:642][ 0]LogD3D12RHI: Driver Date: 8-14-2024 +[2025.03.03-14.26.21:646][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2025.03.03-14.26.21:646][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2025.03.03-14.26.21:646][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16322MB of shared system memory, 0 output[s] +[2025.03.03-14.26.21:646][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2025.03.03-14.26.21:646][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2025.03.03-14.26.21:646][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2025.03.03-14.26.21:646][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2025.03.03-14.26.21:646][ 0]LogHAL: Display: Platform has ~ 32 GB [34231668736 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2025.03.03-14.26.21:646][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2025.03.03-14.26.21:646][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2025.03.03-14.26.21:646][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2025.03.03-14.26.21:646][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2025.03.03-14.26.21:646][ 0]LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]] +[2025.03.03-14.26.21:646][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2025.03.03-14.26.21:646][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2025.03.03-14.26.21:646][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] +[2025.03.03-14.26.21:646][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2025.03.03-14.26.21:646][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] +[2025.03.03-14.26.21:646][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Saved/Config/WindowsEditor/Editor.ini] +[2025.03.03-14.26.21:646][ 0]LogInit: Computer: mm14-2022-031 +[2025.03.03-14.26.21:646][ 0]LogInit: User: Omidesmailymarandi +[2025.03.03-14.26.21:646][ 0]LogInit: CPU Page size=4096, Cores=8 +[2025.03.03-14.26.21:646][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2025.03.03-14.26.21:790][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits +[2025.03.03-14.26.21:790][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=38.6GB +[2025.03.03-14.26.21:790][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2025.03.03-14.26.21:790][ 0]LogMemory: Process Physical Memory: 499.36 MB used, 517.27 MB peak +[2025.03.03-14.26.21:790][ 0]LogMemory: Process Virtual Memory: 496.44 MB used, 496.44 MB peak +[2025.03.03-14.26.21:790][ 0]LogMemory: Physical Memory: 12056.36 MB used, 20589.50 MB free, 32645.86 MB total +[2025.03.03-14.26.21:790][ 0]LogMemory: Virtual Memory: 15695.97 MB used, 23861.89 MB free, 39557.86 MB total +[2025.03.03-14.26.21:790][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2025.03.03-14.26.21:793][ 0]LogWindows: WindowsPlatformFeatures enabled +[2025.03.03-14.26.21:798][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2025.03.03-14.26.21:798][ 0]LogInit: Using OS detected language (en-US). +[2025.03.03-14.26.21:798][ 0]LogInit: Using OS detected locale (en-US). +[2025.03.03-14.26.21:799][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2025.03.03-14.26.21:799][ 0]LogInit: Setting process to per monitor DPI aware +[2025.03.03-14.26.22:022][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2025.03.03-14.26.22:022][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2025.03.03-14.26.22:022][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2025.03.03-14.26.22:022][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2025.03.03-14.26.22:031][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2025.03.03-14.26.22:031][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2025.03.03-14.26.22:118][ 0]LogRHI: Using Default RHI: D3D12 +[2025.03.03-14.26.22:118][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2025.03.03-14.26.22:118][ 0]LogRHI: Loading RHI module D3D12RHI +[2025.03.03-14.26.22:118][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2025.03.03-14.26.22:118][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2025.03.03-14.26.22:118][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2025.03.03-14.26.22:118][ 0]LogWindows: Attached monitors: +[2025.03.03-14.26.22:118][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2025.03.03-14.26.22:118][ 0]LogWindows: Found 1 attached monitors. +[2025.03.03-14.26.22:118][ 0]LogWindows: Gathering driver information using Windows Setup API +[2025.03.03-14.26.22:119][ 0]LogRHI: RHI Adapter Info: +[2025.03.03-14.26.22:119][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060 +[2025.03.03-14.26.22:119][ 0]LogRHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94) +[2025.03.03-14.26.22:119][ 0]LogRHI: Driver Date: 8-14-2024 +[2025.03.03-14.26.22:119][ 0]LogD3D12RHI: GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id") +[2025.03.03-14.26.22:119][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2025.03.03-14.26.22:123][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2025.03.03-14.26.22:123][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled +[2025.03.03-14.26.22:123][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. +[2025.03.03-14.26.22:123][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: Bindless resources are supported +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: Raster order views are supported +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2025.03.03-14.26.22:223][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2025.03.03-14.26.22:248][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) +[2025.03.03-14.26.22:249][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) +[2025.03.03-14.26.22:249][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) +[2025.03.03-14.26.22:263][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2025.03.03-14.26.22:263][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2025.03.03-14.26.22:263][ 0]LogRHI: Texture pool is 7148 MB (70% of 10212 MB) +[2025.03.03-14.26.22:263][ 0]LogD3D12RHI: Async texture creation enabled +[2025.03.03-14.26.22:263][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2025.03.03-14.26.22:272][ 0]LogVRS: Current RHI supports Variable Rate Shading +[2025.03.03-14.26.22:274][ 0]LogInit: Initializing FReadOnlyCVARCache +[2025.03.03-14.26.22:279][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Hedvika.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Hedvika.uproject" -platform=all' +[2025.03.03-14.26.22:279][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Hedvika.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Hedvika.uproject" -platform=all" ] +[2025.03.03-14.26.22:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2025.03.03-14.26.22:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2025.03.03-14.26.22:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2025.03.03-14.26.22:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2025.03.03-14.26.22:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2025.03.03-14.26.22:300][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 +[2025.03.03-14.26.22:300][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll +[2025.03.03-14.26.22:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2025.03.03-14.26.22:301][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2025.03.03-14.26.22:321][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2025.03.03-14.26.22:321][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2025.03.03-14.26.22:321][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2025.03.03-14.26.22:321][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2025.03.03-14.26.22:321][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2025.03.03-14.26.22:321][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2025.03.03-14.26.22:321][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2025.03.03-14.26.22:321][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2025.03.03-14.26.22:321][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2025.03.03-14.26.22:321][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2025.03.03-14.26.22:324][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2025.03.03-14.26.22:324][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2025.03.03-14.26.22:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2025.03.03-14.26.22:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2025.03.03-14.26.22:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2025.03.03-14.26.22:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2025.03.03-14.26.22:327][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2025.03.03-14.26.22:328][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2025.03.03-14.26.22:328][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2025.03.03-14.26.22:329][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2025.03.03-14.26.22:329][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2025.03.03-14.26.22:329][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2025.03.03-14.26.22:329][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2025.03.03-14.26.22:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2025.03.03-14.26.22:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2025.03.03-14.26.22:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2025.03.03-14.26.22:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2025.03.03-14.26.22:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2025.03.03-14.26.22:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2025.03.03-14.26.22:334][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2025.03.03-14.26.22:341][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2025.03.03-14.26.22:371][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: SF_METAL +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: VVM_1_0 +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2025.03.03-14.26.22:373][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2025.03.03-14.26.22:373][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2025.03.03-14.26.22:375][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2025.03.03-14.26.22:375][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2025.03.03-14.26.22:375][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2025.03.03-14.26.22:375][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2025.03.03-14.26.22:376][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2025.03.03-14.26.22:402][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2464 MiB) +[2025.03.03-14.26.22:402][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2025.03.03-14.26.22:402][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2025.03.03-14.26.22:403][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Omid.esmailymarandi/AppData/Local/UnrealEngine/Common/Zen/Data +[2025.03.03-14.26.22:403][ 0]LogZenServiceInstance: InTree version at 'D:/Epic/UE_5.4/Engine/Binaries/Win64/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b' +[2025.03.03-14.26.22:403][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Omid.esmailymarandi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b' +[2025.03.03-14.26.22:403][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed +[2025.03.03-14.26.22:405][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. +[2025.03.03-14.26.22:406][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. +[2025.03.03-14.26.22:410][ 0]LogDerivedDataCache: C:/Users/Omid.esmailymarandi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds. +[2025.03.03-14.26.22:410][ 0]LogDerivedDataCache: Display: C:/Users/Omid.esmailymarandi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1404.36MBs, RandomWriteSpeed=285.53MBs. Assigned SpeedClass 'Local' +[2025.03.03-14.26.22:411][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Omid.esmailymarandi/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly +[2025.03.03-14.26.22:411][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' +[2025.03.03-14.26.22:411][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. +[2025.03.03-14.26.22:412][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2025.03.03-14.26.22:412][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2025.03.03-14.26.22:412][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2025.03.03-14.26.22:412][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2025.03.03-14.26.22:412][ 0]LogShaderCompilers: Guid format shader working directory is -18 characters bigger than the processId version (C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/Shaders/WorkingDirectory/16020/). +[2025.03.03-14.26.22:412][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Omid.esmailymarandi/AppData/Local/Temp/UnrealShaderWorkingDir/F05CC0F7466753B4CE157190216D11A4/'. +[2025.03.03-14.26.22:413][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2025.03.03-14.26.22:413][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. +[2025.03.03-14.26.22:414][ 0]LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2025.03.03-14.26.22:415][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2025.03.03-14.26.22:416][ 0]LogShaderCompilers: Display: Shader autogen file written: C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2025.03.03-14.26.23:090][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2025.03.03-14.26.23:911][ 0]LogSlate: Using FreeType 2.10.0 +[2025.03.03-14.26.23:912][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2025.03.03-14.26.23:912][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2025.03.03-14.26.23:913][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2025.03.03-14.26.23:914][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2025.03.03-14.26.23:914][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2025.03.03-14.26.23:914][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2025.03.03-14.26.23:914][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2025.03.03-14.26.23:934][ 0]LogAssetRegistry: FAssetRegistry took 0.0016 seconds to start up +[2025.03.03-14.26.23:938][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2025.03.03-14.26.23:940][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/CachedAssetRegistry_*.bin. +[2025.03.03-14.26.24:135][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2025.03.03-14.26.24:135][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2025.03.03-14.26.24:135][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2025.03.03-14.26.24:136][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2025.03.03-14.26.24:136][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2025.03.03-14.26.24:158][ 0]LogDeviceProfileManager: Active device profile: [0000061AD9FA2C00][0000061ACFFCA000 66] WindowsEditor +[2025.03.03-14.26.24:158][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2025.03.03-14.26.24:158][ 0]LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2025.03.03-14.26.24:159][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2025.03.03-14.26.24:159][ 0]LogShaderCompilers: Display: Shader autogen file written: C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2025.03.03-14.26.24:159][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") +[2025.03.03-14.26.24:162][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Hedvika.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/TurnkeyReport_1.log" -log="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/TurnkeyLog_1.log" -project="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Hedvika.uproject" -Device=Win64@mm14-2022-031' +[2025.03.03-14.26.24:162][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Hedvika.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/TurnkeyReport_1.log" -log="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/TurnkeyLog_1.log" -project="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Hedvika.uproject" -Device=Win64@mm14-2022-031" -nocompile -nocompileuat ] +[2025.03.03-14.26.24:263][ 0]LogMaterial: Display: WorldGridMaterial-SM6-Default: 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PS90_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS91_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS92_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS93_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS94_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS95_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS96_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS97_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS98_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS99_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS100_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS101_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS102_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS103_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS104_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS105_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS106_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS107_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS108_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS109_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS110_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS111_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS112_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS113_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS114_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS115_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS116_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS117_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS118_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS119_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS120_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS121_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS122_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS123_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS124_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS125_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS126_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS127_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS128_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS129_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS130_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS131_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS132_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS133_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS134_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS135_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS136_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS137_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS138_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS139_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS140_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS141_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS142_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS143_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS144_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS145_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS146_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS147_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS148_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS149_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS150_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS151_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS152_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS153_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS154_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS155_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS156_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS157_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS158_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS159_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS160_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS161_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS162_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS163_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS164_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS165_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS166_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS167_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS168_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS169_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS170_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS171_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS172_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS173_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS174_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS175_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS176_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS177_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS178_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS179_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS180_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS181_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS182_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS183_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS184_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS185_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS186_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS187_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS188_0_002C43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+_MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9_ +[2025.03.03-14.26.24:321][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2025.03.03-14.26.24:321][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2025.03.03-14.26.24:321][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2025.03.03-14.26.24:321][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2025.03.03-14.26.24:321][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2025.03.03-14.26.24:821][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2025.03.03-14.26.24:955][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2025.03.03-14.26.24:955][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2025.03.03-14.26.24:962][ 0]LogUObjectArray: 22203 objects as part of root set at end of initial load. +[2025.03.03-14.26.24:962][ 0]LogUObjectAllocator: 6109744 out of 0 bytes used by permanent object pool. +[2025.03.03-14.26.24:962][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2025.03.03-14.26.24:965][ 0]LogLiveCoding: Display: Starting LiveCoding +[2025.03.03-14.26.24:965][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2025.03.03-14.26.24:967][ 0]LogLiveCoding: Display: First instance in process group "UE_Hedvika_0xb68bc420", spawning console +[2025.03.03-14.26.24:971][ 0]LogLiveCoding: Display: Waiting for server +[2025.03.03-14.26.24:983][ 0]LogSlate: Border +[2025.03.03-14.26.24:983][ 0]LogSlate: BreadcrumbButton +[2025.03.03-14.26.24:983][ 0]LogSlate: Brushes.Title +[2025.03.03-14.26.24:983][ 0]LogSlate: Default +[2025.03.03-14.26.24:983][ 0]LogSlate: Icons.Save +[2025.03.03-14.26.24:983][ 0]LogSlate: Icons.Toolbar.Settings +[2025.03.03-14.26.24:983][ 0]LogSlate: ListView +[2025.03.03-14.26.24:983][ 0]LogSlate: SoftwareCursor_CardinalCross +[2025.03.03-14.26.24:983][ 0]LogSlate: SoftwareCursor_Grab +[2025.03.03-14.26.24:983][ 0]LogSlate: TableView.DarkRow +[2025.03.03-14.26.24:983][ 0]LogSlate: TableView.Row +[2025.03.03-14.26.24:983][ 0]LogSlate: TreeView +[2025.03.03-14.26.25:054][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2025.03.03-14.26.25:055][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.715 ms +[2025.03.03-14.26.25:064][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2025.03.03-14.26.25:064][ 0]LogInit: XR: MultiViewport is Disabled +[2025.03.03-14.26.25:064][ 0]LogInit: XR: Mobile Multiview is Disabled +[2025.03.03-14.26.25:064][ 0]LogTurnkeySupport: Turnkey Device: Win64@mm14-2022-031: (Name=mm14-2022-031, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2025.03.03-14.26.25:352][ 0]LogPython: Using Python 3.11.8 +[2025.03.03-14.26.25:878][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2025.03.03-14.26.25:926][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping +[2025.03.03-14.26.25:958][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 1C64D70761AB4C6C8000000000006C00 | Instance: E073AFFD429B7ECF55BD34A978AE6283 (mm14-2022-031-16020). +[2025.03.03-14.26.26:122][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2025.03.03-14.26.26:125][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2025.03.03-14.26.26:126][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:62724'. +[2025.03.03-14.26.26:128][ 0]LogUdpMessaging: Display: Added local interface '10.34.221.4' to multicast group '230.0.0.1:6666' +[2025.03.03-14.26.26:235][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2025.03.03-14.26.26:252][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2025.03.03-14.26.26:384][ 0]SourceControl: Revision control is disabled +[2025.03.03-14.26.26:392][ 0]SourceControl: Revision control is disabled +[2025.03.03-14.26.26:531][ 0]LogOpenImageDenoise: OIDN starting up +[2025.03.03-14.26.26:692][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2025.03.03-14.26.26:705][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2025.03.03-14.26.26:705][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2025.03.03-14.26.26:730][ 0]LogHoudiniEngine: Starting the Houdini Engine module... +[2025.03.03-14.26.26:730][ 0]LogHoudiniEngine: Loaded libHAPIL.dll from Registry path C:/Houdini20/bin +[2025.03.03-14.26.26:816][ 0]LogCollectionManager: Loaded 0 collections in 0.001353 seconds +[2025.03.03-14.26.26:817][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Saved/Collections/' took 0.00s +[2025.03.03-14.26.26:819][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/Developers/Omidesmailymarandi/Collections/' took 0.00s +[2025.03.03-14.26.26:820][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/Collections/' took 0.00s +[2025.03.03-14.26.26:859][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2025.03.03-14.26.26:859][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2025.03.03-14.26.26:860][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2025.03.03-14.26.26:860][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2025.03.03-14.26.26:860][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2025.03.03-14.26.26:860][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2025.03.03-14.26.26:892][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.3-32303053 booting at 2025-03-03T14:26:26.892Z using C +[2025.03.03-14.26.26:892][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Hedvika, ProductVersion=++UE5+Release-5.4-CL-35576357, IsServer=false, Flags=DisableOverlay] +[2025.03.03-14.26.26:892][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2025.03.03-14.26.26:893][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform +[2025.03.03-14.26.26:897][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. +[2025.03.03-14.26.26:897][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 +[2025.03.03-14.26.26:897][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online +[2025.03.03-14.26.26:897][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000064 +[2025.03.03-14.26.26:897][ 0]LogFab: Display: Logging in using persist +[2025.03.03-14.26.26:897][ 0]LogEOSSDK: Warning: LogEOSAuth: No existing persistent auth credentials were found for automatic login. +[2025.03.03-14.26.26:990][ 0]LogClass: Error: BoolProperty FHoudiniInputObjectSettings::bExportLevelInstanceContent is not initialized properly even though its struct probably has a custom default constructor. Module:HoudiniEngineRuntime File:Private/HoudiniInputTypes.h +[2025.03.03-14.26.26:990][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties +[2025.03.03-14.26.27:019][ 0]LogAutomationTest: Error: LogClass: BoolProperty FHoudiniInputObjectSettings::bExportLevelInstanceContent is not initialized properly even though its struct probably has a custom default constructor. Module:HoudiniEngineRuntime File:Private/HoudiniInputTypes.h [log] +[2025.03.03-14.26.27:019][ 0]LogEngine: Initializing Engine... +[2025.03.03-14.26.27:023][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2025.03.03-14.26.27:177][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll +[2025.03.03-14.26.27:196][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] +[2025.03.03-14.26.27:204][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2025.03.03-14.26.27:204][ 0]LogInit: Texture streaming: Enabled +[2025.03.03-14.26.27:211][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.4.4-35576357+++UE5+Release-5.4 +[2025.03.03-14.26.27:214][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2025.03.03-14.26.27:217][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2025.03.03-14.26.27:217][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2025.03.03-14.26.27:217][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2025.03.03-14.26.27:217][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2025.03.03-14.26.27:219][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2025.03.03-14.26.27:219][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2025.03.03-14.26.27:221][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2025.03.03-14.26.27:222][ 0]LogAudio: Display: AudioInfo: 'RADA' Registered +[2025.03.03-14.26.27:223][ 0]LogAudio: Display: Audio Device Manager Initialized +[2025.03.03-14.26.27:223][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2025.03.03-14.26.27:223][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2025.03.03-14.26.27:223][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2025.03.03-14.26.27:223][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2025.03.03-14.26.27:223][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2025.03.03-14.26.27:223][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2025.03.03-14.26.27:223][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2025.03.03-14.26.27:223][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2025.03.03-14.26.27:223][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2025.03.03-14.26.27:223][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2025.03.03-14.26.27:223][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2025.03.03-14.26.27:223][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2025.03.03-14.26.27:227][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2025.03.03-14.26.27:267][ 0]LogAudioMixer: Display: Using Audio Hardware Device DELL U2417H (2- NVIDIA High Definition Audio) +[2025.03.03-14.26.27:268][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2025.03.03-14.26.27:269][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2025.03.03-14.26.27:269][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2025.03.03-14.26.27:271][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2025.03.03-14.26.27:271][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2025.03.03-14.26.27:272][ 0]LogInit: FAudioDevice initialized with ID 1. +[2025.03.03-14.26.27:272][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2025.03.03-14.26.27:272][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2025.03.03-14.26.27:273][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2025.03.03-14.26.27:273][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2025.03.03-14.26.27:276][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2025.03.03-14.26.27:279][ 0]LogInit: Undo buffer set to 32 MB +[2025.03.03-14.26.27:279][ 0]LogInit: Transaction tracking system initialized +[2025.03.03-14.26.27:346][ 0]LocalizationService: Localization service is disabled +[2025.03.03-14.26.27:355][ 0]TimingProfiler: Initialize +[2025.03.03-14.26.27:355][ 0]TimingProfiler: OnSessionChanged +[2025.03.03-14.26.27:355][ 0]LoadingProfiler: Initialize +[2025.03.03-14.26.27:356][ 0]LoadingProfiler: OnSessionChanged +[2025.03.03-14.26.27:356][ 0]NetworkingProfiler: Initialize +[2025.03.03-14.26.27:356][ 0]NetworkingProfiler: OnSessionChanged +[2025.03.03-14.26.27:356][ 0]MemoryProfiler: Initialize +[2025.03.03-14.26.27:356][ 0]MemoryProfiler: OnSessionChanged +[2025.03.03-14.26.27:527][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/' took 0.01s +[2025.03.03-14.26.27:575][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2025.03.03-14.26.27:630][ 0]LogHoudiniEngineEditor: Starting the Houdini Engine Editor module. +[2025.03.03-14.26.27:633][ 0]LogHoudiniEngineEditor: Houdini Spline Component Visualizer Registered! +[2025.03.03-14.26.27:633][ 0]LogHoudiniEngineEditor: Houdini Engine Editor module startup complete. +[2025.03.03-14.26.27:672][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2025.03.03-14.26.27:687][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2025.03.03-14.26.27:689][ 0]SourceControl: Revision control is disabled +[2025.03.03-14.26.27:689][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.839 +[2025.03.03-14.26.27:702][ 0]LogFactory: FactoryCreateFile: PackFactory with PackFactory (0 0 D:/Epic/UE_5.4/FeaturePacks/StarterContent.upack) +[2025.03.03-14.26.27:703][ 0]LogPackFactory: Finished extracting 8 files (including 0 errors). +[2025.03.03-14.26.27:704][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Architecture/Floor_400x400.uasset" +[2025.03.03-14.26.27:704][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Architecture/Pillar_50x500.uasset" +[2025.03.03-14.26.27:705][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" +[2025.03.03-14.26.27:705][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Architecture/Wall_400x200.uasset" +[2025.03.03-14.26.27:705][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Architecture/Wall_400x300.uasset" +[2025.03.03-14.26.27:706][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Architecture/Wall_400x400.uasset" +[2025.03.03-14.26.27:706][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Architecture/Wall_500x500.uasset" +[2025.03.03-14.26.27:706][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" +[2025.03.03-14.26.27:706][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" +[2025.03.03-14.26.27:707][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" +[2025.03.03-14.26.27:707][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" +[2025.03.03-14.26.27:708][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Audio/Collapse01.uasset" +[2025.03.03-14.26.27:708][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Audio/Collapse02.uasset" +[2025.03.03-14.26.27:708][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Audio/Collapse_Cue.uasset" +[2025.03.03-14.26.27:709][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Audio/Explosion01.uasset" +[2025.03.03-14.26.27:710][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Audio/Explosion02.uasset" +[2025.03.03-14.26.27:710][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Audio/Explosion_Cue.uasset" +[2025.03.03-14.26.27:712][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Audio/Fire01.uasset" +[2025.03.03-14.26.27:714][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Audio/Fire01_Cue.uasset" +[2025.03.03-14.26.27:714][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Audio/Fire_Sparks01.uasset" +[2025.03.03-14.26.27:714][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" +[2025.03.03-14.26.27:714][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset" to "C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Audio/Light01.uasset" +[2025.03.03-14.26.27:714][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset" to 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thumbnails for [1] asset(s) in package [/Game/StarterContent/Architecture/Floor_400x400] ([1] browsable assets)... +[2025.03.03-14.26.28:368][ 0]LogAssetRegistry: Display: Asset registry cache written as 22.7 MiB to C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Intermediate/CachedAssetRegistry_*.bin +[2025.03.03-14.26.28:473][ 0]LogD3D12RHI: Waited for PSO creation for 100.000000ms +[2025.03.03-14.26.28:556][ 0]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400] +[2025.03.03-14.26.28:556][ 0]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Architecture/Floor_400x400] +[2025.03.03-14.26.28:615][ 0]LogPackageLocalizationCache: Processed 53 localized package path(s) for 1 prioritized culture(s) in 0.058503 seconds +[2025.03.03-14.26.28:616][ 0]LogSavePackage: Moving output files for package: /Game/StarterContent/Architecture/Floor_400x400 +[2025.03.03-14.26.28:617][ 0]LogSavePackage: Moving 'C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Saved/Floor_400x400310EDD0648E5F645C38A7193CC013A73.tmp' to 'C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/StarterContent/Architecture/Floor_400x400.uasset' +[2025.03.03-14.26.28:618][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave took 435.593 ms +[2025.03.03-14.26.28:618][ 0]LogFeaturePack: Inserted 1 feature packs +[2025.03.03-14.26.28:619][ 0]Cmd: MAP LOAD FILE="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/FirstPerson/Maps/FirstPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2025.03.03-14.26.28:620][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2025.03.03-14.26.28:620][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.03.03-14.26.28:620][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] +[2025.03.03-14.26.28:620][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] +[2025.03.03-14.26.28:624][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2025.03.03-14.26.28:627][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2025.03.03-14.26.28:930][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'FirstPersonMap'. +[2025.03.03-14.26.28:930][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] +[2025.03.03-14.26.28:932][ 0]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2025.03.03-14.26.28:932][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2025.03.03-14.26.28:932][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2025.03.03-14.26.28:950][ 0]LogStreaming: Display: FlushAsyncLoading(1): 58 QueuedPackages, 0 AsyncPackages +[2025.03.03-14.26.29:030][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2025.03.03-14.26.29:318][ 0]LogContentBundle: [FirstPersonMap(Standalone)] Creating new container. +[2025.03.03-14.26.29:318][ 0]LogWorldPartition: Display: WorldPartition initialize took 386.393 ms +[2025.03.03-14.26.29:319][ 0]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_FPGun) ... +[2025.03.03-14.26.29:606][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2025.03.03-14.26.29:615][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2025.03.03-14.26.29:615][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2025.03.03-14.26.29:615][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.503ms to complete. +[2025.03.03-14.26.30:172][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.322 +[2025.03.03-14.26.30:701][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.03.03-14.26.30:710][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.03.03-14.26.30:718][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.03.03-14.26.30:725][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.03.03-14.26.30:795][ 0]LogSlate: Took 0.000161 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2025.03.03-14.26.30:798][ 0]LogSlate: Took 0.000113 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2025.03.03-14.26.30:798][ 0]LogSlate: Took 0.000059 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2025.03.03-14.26.32:278][ 0]LogStall: Startup... +[2025.03.03-14.26.32:281][ 0]LogStall: Startup complete. +[2025.03.03-14.26.32:322][ 0]LogLoad: (Engine Initialization) Total time: 11.47 seconds +[2025.03.03-14.26.32:851][ 0]LogSlate: Took 0.000066 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2025.03.03-14.26.32:949][ 0]LogContentValidation: Display: Starting to validate 1 assets +[2025.03.03-14.26.32:949][ 0]LogContentValidation: Enabled validators: +[2025.03.03-14.26.32:949][ 0]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2025.03.03-14.26.32:949][ 0]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2025.03.03-14.26.32:949][ 0]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2025.03.03-14.26.32:949][ 0]LogContentValidation: Display: Validating asset /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400 +[2025.03.03-14.26.32:949][ 0]AssetCheck: /Game/StarterContent/Architecture/Floor_400x400 Validating asset +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: ================================================ +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Total job queries 143, among them cache hits 6 (4.20%), DDC hits 124 (86.71%), Duplicates 6 (4.20%) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Tracking 131 distinct input hashes that result in 129 distinct outputs (98.47%) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: RAM used: 4.72 MiB of 1.60 GiB budget. Usage: 0.29% +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Shaders Compiled: 7 +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Jobs assigned 7, completed 7 (100%) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.09 s +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Job execution time: average 1.42 s, max 1.66 s +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 1.47 s, max 1.69 +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Shader code size: average 25.649 KiB, min 3.75 KiB, max 42.52 KiB +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.70 s +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.00% +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Jobs were issued in 7 batches (only local compilation was used), average 1.00 jobs/batch +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Average processing rate: 4.12 jobs/sec +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Total thread time: 2.395 s +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Total thread preprocess time: 2.738 s +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 114.33% +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Effective parallelization: 1.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.46 sec, max 0.46 sec, min 0.46 sec) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: FDepthOnlyPS (compiled 1 times, average 0.34 sec, max 0.34 sec, min 0.34 sec) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: FHitProxyPS (compiled 1 times, average 0.34 sec, max 0.34 sec, min 0.34 sec) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.30 sec, max 0.30 sec, min 0.30 sec) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.28 sec, max 0.28 sec, min 0.28 sec) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 19.28% of total time (compiled 1 times, average 0.46 sec, max 0.46 sec, min 0.46 sec) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: FDepthOnlyPS - 14.36% of total time (compiled 1 times, average 0.34 sec, max 0.34 sec, min 0.34 sec) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: FHitProxyPS - 14.29% of total time (compiled 1 times, average 0.34 sec, max 0.34 sec, min 0.34 sec) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: FHitProxyVS - 12.63% of total time (compiled 1 times, average 0.30 sec, max 0.30 sec, min 0.30 sec) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 11.85% of total time (compiled 1 times, average 0.28 sec, max 0.28 sec, min 0.28 sec) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: === Material stats === +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Materials Cooked: 0 +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Materials Translated: 124 +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.31 s +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Material Translation Only: 0.03 s (9%) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: Material Cache Hits: 22 (18%) +[2025.03.03-14.26.32:967][ 0]LogShaderCompilers: Display: ================================================ +[2025.03.03-14.26.32:970][ 0]LogAssetRegistry: AssetRegistryGather time 0.2505s: AssetDataDiscovery 0.0184s, AssetDataGather 0.1988s, StoreResults 0.0332s. + NumCachedDirectories 0. NumUncachedDirectories 1488. NumCachedFiles 0. NumUncachedFiles 7630. +[2025.03.03-14.26.32:985][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2025.03.03-14.26.32:991][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2025.03.03-14.26.32:992][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2025.03.03-14.26.32:992][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" +[2025.03.03-14.26.33:041][ 0]LogSlate: Took 0.000100 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2025.03.03-14.26.33:101][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.115274 seconds (Found 7338 uncontrolled assets) +[2025.03.03-14.26.33:190][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> + +[2025.03.03-14.26.33:198][ 0]Running Python start-up script 'D:/Epic/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.119011 secs +[2025.03.03-14.26.33:263][ 0]LogFab: Error: Login failed - error code: EOS_InvalidAuth +[2025.03.03-14.26.33:263][ 0]LogFab: Display: Logging in using exchange code +[2025.03.03-14.26.33:263][ 0]LogFab: Display: Reading exchange code from commandline +[2025.03.03-14.26.33:263][ 0]LogEOSSDK: Error: LogEOSAuth: Invalid parameter EOS_Auth_Credentials.Token reason: must not be null or empty +[2025.03.03-14.26.33:346][ 1]LogD3D12RHI: Cannot end block when stack is empty +[2025.03.03-14.26.33:839][ 1]LogFab: Error: Login failed - error code: EOS_InvalidParameters +[2025.03.03-14.26.33:893][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 6.941391 +[2025.03.03-14.26.33:894][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. +[2025.03.03-14.26.33:895][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6.995076 +[2025.03.03-14.26.34:240][ 7]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2025.03.03-14.26.34:368][ 12]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 7.457779 +[2025.03.03-14.26.34:370][ 12]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -36188152 +[2025.03.03-14.26.34:370][ 12]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7.457779, Update Interval: 348.645294 +[2025.03.03-14.27.01:933][548]LogSlate: Took 0.000089 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2025.03.03-14.27.18:895][202]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2025.03.03-14.27.18:913][202]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2025.03.03-14.27.18:984][202]LogTexture: Display: Building textures: /Game/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.T_ML_FineRubber (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2025.03.03-14.27.22:147][202]LogSlate: Window 'Delete Assets' being destroyed +[2025.03.03-14.27.23:877][329]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found +[2025.03.03-14.27.25:545][501]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2025.03.03-14.27.25:638][501]LogContentBrowser: Creating deferred item: NewFolder +[2025.03.03-14.27.25:652][502]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2025.03.03-14.28.22:411][316]LogDerivedDataCache: C:/Users/Omid.esmailymarandi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. +[2025.03.03-14.28.29:174][ 19]LogContentBrowser: Attempting asset rename: NewFolder -> Maps +[2025.03.03-14.28.29:175][ 19]LogContentBrowser: End creating deferred item NewFolder +[2025.03.03-14.28.47:192][791]LogContentBrowser: Deferred new asset file creation: NewWorld +[2025.03.03-14.28.47:201][791]LogContentBrowser: Creating deferred item: NewWorld +[2025.03.03-14.28.47:258][793]LogContentBrowser: Renaming the item being created (Deferred Item: NewWorld). +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: ================================================ +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: === FShaderJobCache stats === +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Total job queries 173, among them cache hits 13 (7.51%), DDC hits 138 (79.77%), Duplicates 6 (3.47%) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Tracking 154 distinct input hashes that result in 146 distinct outputs (94.81%) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: RAM used: 5.11 MiB of 1.60 GiB budget. Usage: 0.31% +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: === Shader Compilation stats === +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Shaders Compiled: 16 +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Jobs assigned 16, completed 16 (100%) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Average time worker was idle: 14.51 s +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.11 s +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Job execution time: average 0.98 s, max 1.66 s +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Job life time (pending + execution): average 1.03 s, max 1.69 +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Shader code size: average 30.071 KiB, min 3.75 KiB, max 42.52 KiB +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.01 s +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.00% +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Jobs were issued in 16 batches (only local compilation was used), average 1.00 jobs/batch +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Average processing rate: 3.99 jobs/sec +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Total thread time: 5.863 s +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Total thread preprocess time: 3.085 s +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Percentage time preprocessing: 52.62% +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Effective parallelization: 1.46 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 3 times, average 0.52 sec, max 0.59 sec, min 0.46 sec) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 2 times, average 0.41 sec, max 0.44 sec, min 0.38 sec) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: FDepthOnlyPS (compiled 1 times, average 0.34 sec, max 0.34 sec, min 0.34 sec) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: FHitProxyPS (compiled 1 times, average 0.34 sec, max 0.34 sec, min 0.34 sec) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.30 sec, max 0.30 sec, min 0.30 sec) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 26.73% of total time (compiled 3 times, average 0.52 sec, max 0.59 sec, min 0.46 sec) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.15% of total time (compiled 3 times, average 0.28 sec, max 0.30 sec, min 0.25 sec) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: FLumenCardPS<false> - 13.85% of total time (compiled 2 times, average 0.41 sec, max 0.44 sec, min 0.38 sec) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: FLumenCardVS - 9.50% of total time (compiled 2 times, average 0.28 sec, max 0.30 sec, min 0.25 sec) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: FDepthOnlyPS - 5.86% of total time (compiled 1 times, average 0.34 sec, max 0.34 sec, min 0.34 sec) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: === Material stats === +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Materials Cooked: 0 +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Materials Translated: 124 +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Material Total Translate Time: 0.31 s +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Material Translation Only: 0.03 s (9%) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: Material Cache Hits: 22 (18%) +[2025.03.03-14.29.32:975][437]LogShaderCompilers: Display: ================================================ +[2025.03.03-14.30.29:273][220]LogContentBrowser: Attempting asset rename: NewWorld -> Bayou +[2025.03.03-14.30.29:631][220]LogContentBrowser: End creating deferred item NewWorld +[2025.03.03-14.30.31:560][399]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2025.03.03-14.30.37:696][399]LogSlate: Window 'Save Content' being destroyed +[2025.03.03-14.30.37:704][399]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2025.03.03-14.30.37:760][399]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Bayou" FILE="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/Maps/Bayou.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2025.03.03-14.30.37:830][399]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2025.03.03-14.30.37:833][399]LogSavePackage: Moving output files for package: /Game/Maps/Bayou +[2025.03.03-14.30.37:833][399]LogSavePackage: Moving 'C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Saved/Bayou4A1F752247BB67E9E65C97AB0D278C49.tmp' to 'C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/Maps/Bayou.umap' +[2025.03.03-14.30.37:833][399]LogFileHelpers: All files are already saved. +[2025.03.03-14.30.37:840][399]LogFileHelpers: Saving map 'Bayou' took 0.081 +[2025.03.03-14.30.37:888][399]LogFileHelpers: InternalPromptForCheckoutAndSave took 183.907 ms (total: 619.501 ms) +[2025.03.03-14.30.37:906][399]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Bayou.Bayou +[2025.03.03-14.30.37:909][399]Cmd: MAP LOAD FILE="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/Maps/Bayou.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2025.03.03-14.30.37:987][399]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true +[2025.03.03-14.30.37:987][399]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.03.03-14.30.37:987][399]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap +[2025.03.03-14.30.37:992][399]LogContentBundle: [FirstPersonMap(Standalone)] Deleting container. +[2025.03.03-14.30.37:992][399]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] +[2025.03.03-14.30.37:992][399]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] +[2025.03.03-14.30.38:006][399]LogAudio: Display: Audio Device unregistered from world 'None'. +[2025.03.03-14.30.38:009][399]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2025.03.03-14.30.38:021][399]LogWorld: UWorld::CleanupWorld for Bayou, bSessionEnded=true, bCleanupResources=true +[2025.03.03-14.30.38:021][399]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.03.03-14.30.38:026][399]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2025.03.03-14.30.38:031][399]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2025.03.03-14.30.38:032][399]LogAudio: Display: Audio Device (ID: 1) registered with world 'Bayou'. +[2025.03.03-14.30.38:032][399]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] +[2025.03.03-14.30.38:043][399]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2025.03.03-14.30.38:048][399]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2025.03.03-14.30.38:049][399]Cmd: MAP CHECKDEP NOCLEARLOG +[2025.03.03-14.30.38:049][399]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.096ms to complete. +[2025.03.03-14.30.38:124][399]LogContentValidation: Display: Starting to validate 1 assets +[2025.03.03-14.30.38:124][399]LogContentValidation: Enabled validators: +[2025.03.03-14.30.38:124][399]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2025.03.03-14.30.38:124][399]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2025.03.03-14.30.38:124][399]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2025.03.03-14.30.38:124][399]LogContentValidation: Display: Validating asset /Game/Maps/Bayou.Bayou +[2025.03.03-14.30.38:124][399]AssetCheck: /Game/Maps/Bayou Validating asset +[2025.03.03-14.30.43:161][941]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2025.03.03-14.30.43:162][941]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Bayou.Bayou +[2025.03.03-14.30.43:162][941]Cmd: MAP LOAD FILE="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/Maps/Bayou.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2025.03.03-14.30.43:211][941]LogWorld: UWorld::CleanupWorld for Bayou, bSessionEnded=true, bCleanupResources=true +[2025.03.03-14.30.43:212][941]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.03.03-14.30.43:212][941]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] +[2025.03.03-14.30.43:212][941]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] +[2025.03.03-14.30.43:218][941]LogAudio: Display: Audio Device unregistered from world 'None'. +[2025.03.03-14.30.43:218][941]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2025.03.03-14.30.43:220][941]LogAudio: Display: Audio Device (ID: 1) registered with world 'Bayou'. +[2025.03.03-14.30.43:220][941]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] +[2025.03.03-14.30.43:231][941]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2025.03.03-14.30.43:236][941]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2025.03.03-14.30.43:238][941]Cmd: MAP CHECKDEP NOCLEARLOG +[2025.03.03-14.30.43:238][941]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.075ms to complete. +[2025.03.03-14.30.43:903][ 19]LogEditorViewport: Clicking Background +[2025.03.03-14.30.51:564][845]LogSlate: Window 'Hierarchical LOD Outliner' being destroyed +[2025.03.03-14.30.51:569][845]LogSlate: Window 'Hierarchical LOD Outliner' being destroyed +[2025.03.03-14.30.56:089][340]LogEditor: Attempting to add actor of class 'ExponentialHeightFog' to level at 0.00,0.00,0.00 +[2025.03.03-14.30.57:480][484]LogEditor: Attempting to add actor of class 'VolumetricCloud' to level at 0.00,0.00,0.00 +[2025.03.03-14.30.58:304][557]LogEditor: Attempting to add actor of class 'SkyAtmosphere' to level at 0.00,0.00,0.00 +[2025.03.03-14.30.59:966][734]LogEditor: Attempting to add actor of class 'SkyLight' to level at 0.00,0.00,0.00 +[2025.03.03-14.31.00:939][822]LogEditor: Attempting to add actor of class 'DirectionalLight' to level at 0.00,0.00,0.00 +[2025.03.03-14.31.03:593][ 97]LogSlate: Window 'Env. Light Mixer' being destroyed +[2025.03.03-14.31.03:597][ 97]LogSlate: Window 'Env. Light Mixer' being destroyed +[2025.03.03-14.31.05:319][298]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2025.03.03-14.31.08:172][601]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Engine/BasicShapes/Plane.Plane +[2025.03.03-14.31.08:172][601]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Engine/BasicShapes/Plane.Plane +[2025.03.03-14.31.08:173][601]LogActorFactory: Actor Factory spawned StaticMesh /Engine/BasicShapes/Plane.Plane as actor: StaticMeshActor /Game/Maps/Bayou.Bayou:PersistentLevel.StaticMeshActor_0 +[2025.03.03-14.31.08:210][601]LogActorFactory: Actor Factory spawned StaticMesh /Engine/BasicShapes/Plane.Plane as actor: StaticMeshActor /Game/Maps/Bayou.Bayou:PersistentLevel.StaticMeshActor_0 +[2025.03.03-14.31.36:576][857]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2025.03.03-14.31.38:565][857]LogSlate: Window 'Save Content' being destroyed +[2025.03.03-14.31.38:573][857]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2025.03.03-14.31.38:623][857]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Bayou" FILE="C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/Maps/Bayou.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2025.03.03-14.31.38:646][857]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2025.03.03-14.31.38:650][857]LogSavePackage: Moving output files for package: /Game/Maps/Bayou +[2025.03.03-14.31.38:650][857]LogSavePackage: Moving 'C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Saved/Bayou3C75BD584EDBAEEAC41E57BD944A9C7C.tmp' to 'C:/Users/Omid.esmailymarandi/Documents/GitHub/BayouEnviroStorytelling/Hedvika/Content/Maps/Bayou.umap' +[2025.03.03-14.31.38:652][857]LogFileHelpers: All files are already saved. +[2025.03.03-14.31.38:657][857]LogFileHelpers: Saving map 'Bayou' took 0.034 +[2025.03.03-14.31.38:709][857]LogFileHelpers: InternalPromptForCheckoutAndSave took 136.035 ms (total: 755.536 ms) +[2025.03.03-14.31.38:728][857]LogStall: Shutdown... +[2025.03.03-14.31.38:734][857]LogStall: Shutdown complete. +[2025.03.03-14.31.38:765][857]LogSlate: Window 'Hedvika - Unreal Editor' being destroyed +[2025.03.03-14.31.38:811][857]LogContentValidation: Display: Starting to validate 1 assets +[2025.03.03-14.31.38:811][857]LogContentValidation: Enabled validators: +[2025.03.03-14.31.38:811][857]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2025.03.03-14.31.38:811][857]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2025.03.03-14.31.38:811][857]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2025.03.03-14.31.38:811][857]LogContentValidation: Display: Validating asset /Game/Maps/Bayou.Bayou +[2025.03.03-14.31.38:811][857]AssetCheck: /Game/Maps/Bayou Validating asset +[2025.03.03-14.31.38:815][857]Cmd: QUIT_EDITOR +[2025.03.03-14.31.38:815][858]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2025.03.03-14.31.38:816][858]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2025.03.03-14.31.38:816][858]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2025.03.03-14.31.38:816][858]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2025.03.03-14.31.38:817][858]LogWorld: UWorld::CleanupWorld for Bayou, bSessionEnded=true, bCleanupResources=true +[2025.03.03-14.31.38:817][858]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.03.03-14.31.38:817][858]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] +[2025.03.03-14.31.38:817][858]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] +[2025.03.03-14.31.38:819][858]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2025.03.03-14.31.38:852][858]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2025.03.03-14.31.38:852][858]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.03.03-14.31.38:852][858]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2025.03.03-14.31.38:852][858]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.03.03-14.31.38:852][858]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2025.03.03-14.31.38:852][858]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.03.03-14.31.38:852][858]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2025.03.03-14.31.38:852][858]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.03.03-14.31.38:941][858]LogStudioTelemetry: Ended StudioTelemetry Session +[2025.03.03-14.31.38:943][858]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider +[2025.03.03-14.31.38:943][858]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session +[2025.03.03-14.31.38:943][858]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider +[2025.03.03-14.31.38:944][858]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2025.03.03-14.31.38:944][858]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2025.03.03-14.31.38:944][858]LogAudio: Display: Audio Device unregistered from world 'Bayou'. +[2025.03.03-14.31.38:944][858]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES. +[2025.03.03-14.31.38:944][858]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2025.03.03-14.31.38:945][858]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2025.03.03-14.31.38:953][858]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1 +[2025.03.03-14.31.38:953][858]LogAudio: Display: Audio Device Manager Shutdown +[2025.03.03-14.31.38:955][858]LogSlate: Window 'Content Browser' being destroyed +[2025.03.03-14.31.38:956][858]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2025.03.03-14.31.38:960][858]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2025.03.03-14.31.38:960][858]LogExit: Preparing to exit. +[2025.03.03-14.31.38:971][858]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2025.03.03-14.31.39:355][858]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled +[2025.03.03-14.31.39:362][858]LogExit: Editor shut down +[2025.03.03-14.31.39:363][858]LogExit: Transaction tracking system shut down +[2025.03.03-14.31.39:412][858]LogExit: Object subsystem successfully closed. +[2025.03.03-14.31.39:490][858]LogShaderCompilers: Display: Shaders left to compile 0 +[2025.03.03-14.31.39:512][858]LogHoudiniEngineEditor: Shutting down the Houdini Engine Editor module. +[2025.03.03-14.31.39:513][858]LogHoudiniEngineEditor: Houdini Engine Editor module shutdown complete. +[2025.03.03-14.31.39:552][858]MemoryProfiler: Shutdown +[2025.03.03-14.31.39:552][858]NetworkingProfiler: Shutdown +[2025.03.03-14.31.39:552][858]LoadingProfiler: Shutdown +[2025.03.03-14.31.39:552][858]TimingProfiler: Shutdown +[2025.03.03-14.31.39:559][858]LogHoudiniEngine: Shutting down the Houdini Engine module. +[2025.03.03-14.31.39:619][858]LogOpenImageDenoise: OIDN shutting down +[2025.03.03-14.31.39:869][858]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module +[2025.03.03-14.31.39:906][858]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: +[2025.03.03-14.31.39:906][858]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEABEA363-4407-68F5-F360-088BCCE3C542%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.4.4-35576357%2B%2B%2BUE5%2BRelease-5.4&UserID=e41945f84e99678986e5d5a756593dde%7C%7C1b40ec76-40e8-43b8-bb88-a658c39ec614&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing +[2025.03.03-14.31.40:453][858]LogEOSSDK: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] +[2025.03.03-14.31.40:453][858]RenderDocPlugin: plugin has been unloaded. +[2025.03.03-14.31.40:454][858]LogPakFile: Destroying PakPlatformFile +[2025.03.03-14.31.40:549][858]LogD3D12RHI: ~FD3D12DynamicRHI +[2025.03.03-14.31.40:567][858]LogExit: Exiting. +[2025.03.03-14.31.40:581][858]Log file closed, 03/03/25 15:31:40 diff --git a/Hedvika/Saved/ShaderDebugInfo/PCD3D_SM6/WorldGridMaterial_ea5d70b5306083b5/Default/DDCKey-Editor.txt b/Hedvika/Saved/ShaderDebugInfo/PCD3D_SM6/WorldGridMaterial_ea5d70b5306083b5/Default/DDCKey-Editor.txt new file mode 100644 index 0000000000000000000000000000000000000000..dd96272739cc8b88fecf339040de852dae19c5b9 --- /dev/null +++ b/Hedvika/Saved/ShaderDebugInfo/PCD3D_SM6/WorldGridMaterial_ea5d70b5306083b5/Default/DDCKey-Editor.txt @@ -0,0 +1,2 @@ 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ePS90_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS91_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS92_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS93_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS94_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS95_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS96_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS97_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS98_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS99_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS100_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS101_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS102_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS103_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS104_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS105_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS106_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS107_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS108_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS109_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS110_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS111_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS112_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS113_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS114_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS115_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS116_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS117_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS118_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS119_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS120_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS121_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS122_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS123_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS124_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS125_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS126_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS127_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS128_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS129_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS130_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS131_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS132_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS133_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS134_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS135_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS136_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS137_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS138_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS139_0_002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366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS189_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS190_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS191_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS192_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS193_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS194_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS195_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS196_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS197_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS198_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS199_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS200_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS201_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS202_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS203_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS204_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS205_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS206_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS207_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS208_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS209_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS210_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS211_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS212_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS213_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS214_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS215_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS216_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS217_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS218_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS219_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS220_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS221_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS222_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS223_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS224_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS225_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS226_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS227_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS228_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS229_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS230_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS231_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS232_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS233_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS234_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS235_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS236_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC9C130E689B3132814C20D8BE52E9E3E559C3B15E_FHWRasterizePS237_0_002C436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